Forage Large Objects Ore Monsters Other Options
Enable forage?Enable or disable this mod's forage spawner.
With the default settings, this will spawn forage on the farm, similar to the Forest farm type.
Select a spawn area?Create or select a spawn area to show its settings below.
These names are used in the mod's save data. Duplicate names will be automatically replaced.
Area settings?These settings only affect the selected spawn area.
Use as many areas as you need. The same map can have multiple areas with different settings.
Map name?Select an in-game map for this spawn area.
Multiple spawn areas can affect the same map.
To find a map's name, go there and type whereami in SMAPI's console.
Forage spawned per day?Choose a minimum and maximum number of items to spawn.
A number will be chosen randomly each day. Negative numbers count as zero, increasing the chance of no spawns. to
Forage item types (local)?These lists decide which forage item types can spawn in each season.
If you select Use global, the list in "Global forage settings" will be used instead.

Spring?To add forage to this list, enter its object ID or exact name.
To find an item's info, use:
* This wiki page (click [Expand] in the Raw Data section)
* The list_items [itemname] command in SMAPI's console

Use global

Summer?To add forage to this list, enter its object ID or exact name.
To find an item's info, use:
* This wiki page (click [Expand] in the Raw Data section)
* The list_items [itemname] command in SMAPI's console

Use global

Fall?To add forage to this list, enter its object ID or exact name.
To find an item's info, use:
* This wiki page (click [Expand] in the Raw Data section)
* The list_items [itemname] command in SMAPI's console

Use global

Winter?To add forage to this list, enter its object ID or exact name.
To find an item's info, use:
* This wiki page (click [Expand] in the Raw Data section)
* The list_items [itemname] command in SMAPI's console

Use global

Spawn on these terrain types?Select terrain types to automatically allow spawning on them.
The All setting allows spawning everywhere on the map.

All |  | Custom
Diggable | Dirt | Grass
Quarry | Stone | Wood

Also spawn in these coordinates?Enter pairs of X/Y tile coordinates. Forage can spawn anywhere between them.
To get a tile's coordinates, type whereami in SMAPI's console.
These do not require terrain types to work; forage will spawn randomly on valid terrain or in these areas.

X1 | Y1
X2 | Y2

Don't spawn on these terrain types?Select terrain types to prevent spawning on them.
The All setting will prevent spawning entirely, which is not recommended.

All |  | Custom
Diggable | Dirt | Grass
Quarry | Stone | Wood

Don't spawn in these coordinates?Enter pairs of X/Y tile coordinates. Forage cannot spawn anywhere between them.
To get a tile's coordinates, type whereami in SMAPI's console.
This will override the other spawn settings.

X1 | Y1
X2 | Y2

Tile checking strictness?This controls how carefully the mod checks tiles before spawning.
If forage won't spawn on tiles that seem valid, try lowering this setting.
Note that "low" and "none" may cause less forage to spawn by targeting invalid tiles.
Starting spawn time?The earliest time at which forage can spawn (minimum 600, intervals of 10 minutes).
This uses Stardew's internal time system: 600 is 6:00AM, 1350 is 1:50PM, 2600 is 2:00AM at night, etc.
Forage will spawn at random times within this range.
Ending spawn time?The latest time at which forage can spawn (minimum 600, intervals of 10 minutes).
This uses Stardew's internal time system: 600 is 6:00AM, 1350 is 1:50PM, 2600 is 2:00AM at night, etc.
Forage will spawn at random times within this range.
Minimum time between spawns?The number of in-game minutes between each "group" of forage spawns (minimum 10).
This should be a multiple of 10.
This does not prevent multiple objects spawning simultaneously; it just sets a minimum "rest period" between spawn times.
Maximum simultaneous spawns?The maximum number of forage objects that can appear at the same time.
Leave this blank for unlimited.
This will reduce the total amount of forage if there are no available spawn times left.
Only spawn if a player is present?If enabled, forage will only spawn if at least one player is currently present at that map.
The forage will not be delayed until later; any forage assigned to that spawn time (randomly or otherwise) will not spawn.
Spawn sound?If not blank, players at the location will hear this sound effect when forage spawns.
Use a name from a list of Stardew's Sound Bank IDs.
This setting is case-sensitive.
Days until spawns expire?Spawned forage will disappear after this number of days.
Leave this blank for default behavior, or set it to 0 to force spawns to last forever.
By default, Stardew removes old forage every Sunday morning (except indoors or on the farm).
View extra spawn conditions?Select and view various requirements you can apply to forage spawning.
Multiple condition types can be used at the same time. To disable a condition, leave it blank.
Years?This list can limit forage spawning to specific in-game years.
Each field can add years in a different format.

to
or later

Seasons?Choose which seasons will spawn forage.
Leaving this blank will not prevent spawn; it's the same as selecting every season.

Spring | Summer
Fall | Winter

Days?This list can limit forage spawning to specific in-game days.
Each field can add days in a different format.

to
or later

Yesterday's weather?Forage will only spawn the day after these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Today's weather?Forage will only spawn during these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Tomorrow's weather?Forage will only spawn the day before these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Limited number of spawn days?If you enter a number here, forage will only spawn for that many days, and then stop permanently!
If spawning is prevented by another rule (e.g. "only spawn on year 2 or later"), those days won't count toward the total.
Extra forage per Foraging skill level?The amount of forage spawned each day is multiplied by this number.
Example: If this is set to 10% and the player has level 8 Foraging, there will be 80% more forage each day.
On multiplayer farms, this is based on whoever has the highest Foraging skill. %
Forage item types (global)?These lists decide which forage item types can spawn in each season.
Areas with Use global enabled will spawn forage from these lists.

Spring?To add forage to this list, enter its object ID or exact name.
To find an item's info, use:
* This wiki page (click [Expand] in the Raw Data section)
* The list_items [itemname] command in SMAPI's console

Summer?To add forage to this list, enter its object ID or exact name.
To find an item's info, use:
* This wiki page (click [Expand] in the Raw Data section)
* The list_items [itemname] command in SMAPI's console

Fall?To add forage to this list, enter its object ID or exact name.
To find an item's info, use:
* This wiki page (click [Expand] in the Raw Data section)
* The list_items [itemname] command in SMAPI's console

Winter?To add forage to this list, enter its object ID or exact name.
To find an item's info, use:
* This wiki page (click [Expand] in the Raw Data section)
* The list_items [itemname] command in SMAPI's console

Tiles used by the "Custom" terrain type?This is a list of spritesheet index numbers for tiles. It can be used to customize a terrain type for forage spawning.
To find a tile's number, stand on it and type whereami in SMAPI's console. Use the "tile image index" number.
Note: Many maps use different tilesheet images, so these numbers might not work on multiple maps at once. Advanced users only!

Enable large objects?Enable or disable this mod's large object spawner.
With the default settings, this will cause hardwood stumps on the farm to respawn every day.
Select a spawn area?Create or select a spawn area to show its settings below.
These names are used in the mod's save data. Duplicate names will be automatically replaced.
Area settings?These settings only affect the selected spawn area.
Use as many areas as you need. The same map can have multiple spawn areas with different settings.
Map name?Select an in-game map for this spawn area.
Multiple spawn areas can affect the same map.
To find a map's name, go there and type whereami in SMAPI's console.
Objects spawned per day?Choose a minimum and maximum number of objects to spawn.
A number will be chosen randomly each day. Negative numbers count as zero, increasing the chance of no spawns. to
% extra spawns per
skill level?The amount of objects spawned each day is multiplied by this number.
Example: If this is set to 10% and the player has level 8 of the chosen skill, there will be 80% more objects each day.
On multiplayer farms, this is based on whoever has the highest skill level.
Object types?Select which object types can spawn in this area.
Each spawned object will be chosen randomly from this list.

Stump | Log
Boulder | Meteorite
Mine Rock 1 | Mine Rock 2
Mine Rock 3 | Mine Rock 4
Giant Cauliflower | Giant Melon
Giant Pumpkin

Find existing object locations?Enable this to perform a one-time "scan" for large objects that already exist, save their locations, and automatically include them.
This is mainly used to respawn the farm's pre-existing hardwood stumps.
Spawn on these terrain types?Select terrain types to automatically allow spawning on them.
The All setting allows spawning everywhere on the map.

All |  | Custom
Diggable | Dirt | Grass
Quarry | Stone | Wood

Also spawn in these coordinates?Enter pairs of X/Y tile coordinates. Objects can spawn anywhere between them.
To get a tile's coordinates, type whereami in SMAPI's console.
These do not require terrain types to work; objects will spawn randomly on valid terrain or in these areas.

X1 | Y1
X2 | Y2

Don't spawn on these terrain types?Select terrain types to prevent spawning on them.
The All setting will prevent spawning entirely, which is not recommended.

All |  | Custom
Diggable | Dirt | Grass
Quarry | Stone | Wood

Don't spawn in these coordinates?Enter pairs of X/Y tile coordinates. Objects cannot spawn anywhere between them.
To get a tile's coordinates, type whereami in SMAPI's console.
This will override the other spawn settings.

X1 | Y1
X2 | Y2

Tile checking strictness?This controls how carefully the mod checks tiles before spawning.
If objects won't spawn on tiles that seem valid, try lowering this setting.
Note that "low" and "none" may cause less objects to spawn by targeting invalid tiles.
Starting spawn time?The earliest time at which objects can spawn (minimum 600, intervals of 10 minutes).
This uses Stardew's internal time system: 600 is 6:00AM, 1350 is 1:50PM, 2600 is 2:00AM at night, etc.
Objects will spawn at random times within this range.
Ending spawn time?The latest time at which objects can spawn (minimum 600, intervals of 10 minutes).
This uses Stardew's internal time system: 600 is 6:00AM, 1350 is 1:50PM, 2600 is 2:00AM at night, etc.
Objects will spawn at random times within this range.
Minimum time between spawns?The number of in-game minutes between each "group" of object spawns (minimum 10).
This should be a multiple of 10.
This does not prevent multiple objects spawning simultaneously; it just sets a minimum "rest period" between spawn times.
Maximum simultaneous spawns?The maximum number of objects that can appear at the same time.
Leave this blank for unlimited.
This will reduce the total amount of objects if there are no available spawn times left.
Only spawn if a player is present?If enabled, objects will only spawn if at least one player is currently present at that map.
The objects will not be delayed until later; any objects assigned to that spawn time (randomly or otherwise) will not spawn.
Spawn sound?If not blank, players at the location will hear this sound effect when objects spawn.
Use a name from a list of Stardew's Sound Bank IDs.
This setting is case-sensitive.
Days until spawns expire?Spawned objects will disappear after this number of days.
Leave this blank for default behavior, or set it to 0 to force spawns to last forever.
By default, large objects should never expire. 0 is generally unnecessary here.
View extra spawn conditions?Select and view various requirements you can apply to object spawning.
Multiple condition types can be used at the same time. To disable a condition, leave it blank.
Years?This list can limit object spawning to specific in-game years.
Each field can add years in a different format.

to
or later

Seasons?Choose which seasons will spawn objects.
Leaving this blank will not prevent spawn; it's the same as selecting every season.

Spring | Summer
Fall | Winter

Days?This list can limit object spawning to specific in-game days.
Each field can add days in a different format.

to
or later

Yesterday's weather?Objects will only spawn the day after these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Today's weather?Objects will only spawn during these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Tomorrow's weather?Objects will only spawn the day before these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Limited number of spawn days?If you enter a number here, objects will only spawn for that many days, and then stop permanently!
If spawning is prevented by another rule (e.g. "only spawn on year 2 or later"), those days won't count toward the total.
Tiles used by the "Custom" terrain type?This is a list of spritesheet index numbers for tiles. It can be used to customize a terrain type for object spawning.
To find a tile's number, stand on it and type whereami in SMAPI's console. Use the "tile image index" number.
Note: Many maps use different tilesheet images, so these numbers might not work on multiple maps at once. Advanced users only!

Enable ore?Enable or disable this mod's ore spawner.
With the default settings, this will spawn ore on any "quarry" terrain on the farm, similar to the Hilltop farm type.
Select a spawn area?Create or select a spawn area to show its settings below.
These names are used in the mod's save data. Duplicate names will be automatically replaced.
Area settings?These settings only affect the selected spawn area.
Use as many areas as you need. The same map can have multiple areas with different settings.
Map name?Select an in-game map for this spawn area.
Multiple spawn areas can affect the same map.
To find a map's name, go there and type whereami in SMAPI's console.
Ore spawned per day?Choose a minimum and maximum number of items to spawn.
A number will be chosen randomly each day. Negative numbers count as zero, increasing the chance of no spawns. to
View ore type settings (local)?Select and view setting menus for each ore type.
These lists only affect this spawn area. Select Use global settings to use the "global" list at the bottom of this page instead.
Mining level required?This lists the minimum Mining skill levels required to spawn each ore type.
On multiplayer farms, this is based on whoever has the highest Mining skill.
Use global settings

Stone:
Copper:
Iron:
Gold:
Iridium:
Geode:
Frozen Geode:
Magma Geode:
Gem:
Mystic:
Diamond:
Ruby:
Jade:
Amethyst:
Topaz:
Emerald:
Aquamarine:

Starting spawn chance?This lists the (weighted) odds to spawn each ore type when the player has the minimum Mining skill required to spawn it.
If the player's Mining level is higher than the minimum, the odds will gradually shift from "starting chance" to "level 10 chance".
On multiplayer farms, this is based on whoever has the highest Mining skill.
Use global settings

Stone:
Copper:
Iron:
Gold:
Iridium:
Geode:
Frozen Geode:
Magma Geode:
Gem:
Mystic:
Diamond:
Ruby:
Jade:
Amethyst:
Topaz:
Emerald:
Aquamarine:

Level 10 spawn chance?This lists the (weighted) odds to spawn each ore type when the player has level 10 Mining skill.
If the player's Mining level is lower than 10, the odds will gradually shift from "starting chance" to "level 10 chance".
On multiplayer farms, this is based on whoever has the highest Mining skill.
Use global settings

Stone:
Copper:
Iron:
Gold:
Iridium:
Geode:
Frozen Geode:
Magma Geode:
Gem:
Mystic:
Diamond:
Ruby:
Jade:
Amethyst:
Topaz:
Emerald:
Aquamarine:

Spawn on these terrain types?Select terrain types to automatically allow spawning on them.
The All setting allows spawning everywhere on the map.

All |  | Custom
Diggable | Dirt | Grass
Quarry | Stone | Wood

Also spawn in these coordinates?Enter pairs of X/Y tile coordinates. Ore can spawn anywhere between them.
To get a tile's coordinates, type whereami in SMAPI's console.
These do not require terrain types to work; ore will spawn randomly on valid terrain or in these areas.

X1 | Y1
X2 | Y2

Don't spawn on these terrain types?Select terrain types to prevent spawning on them.
The All setting will prevent spawning entirely, which is not recommended.

All |  | Custom
Diggable | Dirt | Grass
Quarry | Stone | Wood

Don't spawn in these coordinates?Enter pairs of X/Y tile coordinates. Ore cannot spawn anywhere between them.
To get a tile's coordinates, type whereami in SMAPI's console.
This will override the other spawn settings.

X1 | Y1
X2 | Y2

Tile checking strictness?This controls how carefully the mod checks tiles before spawning.
If ore won't spawn on tiles that seem valid, try lowering this setting.
Note that "low" and "none" may cause less ore to spawn by targeting invalid tiles.
Starting spawn time?The earliest time at which ore can spawn (minimum 600, intervals of 10 minutes).
This uses Stardew's internal time system: 600 is 6:00AM, 1350 is 1:50PM, 2600 is 2:00AM at night, etc.
Ore will spawn at random times within this range.
Ending spawn time?The latest time at which ore can spawn (minimum 600, intervals of 10 minutes).
This uses Stardew's internal time system: 600 is 6:00AM, 1350 is 1:50PM, 2600 is 2:00AM at night, etc.
Ore will spawn at random times within this range.
Minimum time between spawns?The number of in-game minutes between each "group" of ore spawns (minimum 10).
This should be a multiple of 10.
This does not prevent multiple objects spawning simultaneously; it just sets a minimum "rest period" between spawn times.
Maximum simultaneous spawns?The maximum number of ore objects that can appear at the same time.
Leave this blank for unlimited.
This will reduce the total amount of ore if there are no available spawn times left.
Only spawn if a player is present?If enabled, ore will only spawn if at least one player is currently present at that map.
The ore will not be delayed until later; any ore assigned to that spawn time (randomly or otherwise) will not spawn.
Spawn sound?If not blank, players at the location will hear this sound effect when ore spawns.
Use a name from a list of Stardew's Sound Bank IDs.
This setting is case-sensitive.
Days until spawns expire?Spawned ore will disappear after this number of days.
Leave this blank for default behavior, or set it to 0 to force spawns to last forever.
By default, ore should never expire. 0 is generally unnecessary here.
View extra spawn conditions?Select and view various requirements you can apply to ore spawning.
Multiple condition types can be used at the same time. To disable a condition, leave it blank.
Years?This list can limit ore spawning to specific in-game years.
Each field can add years in a different format.

to
or later

Seasons?Choose which seasons will spawn ore.
Leaving this blank will not prevent spawn; it's the same as selecting every season.

Spring | Summer
Fall | Winter

Days?This list can limit ore spawning to specific in-game days.
Each field can add days in a different format.

to
or later

Yesterday's weather?Ore will only spawn the day after these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Today's weather?Ore will only spawn during these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Tomorrow's weather?Ore will only spawn the day before these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Limited number of spawn days?If you enter a number here, ore will only spawn for that many days, and then stop permanently!
If spawning is prevented by another rule (e.g. "only spawn on year 2 or later"), those days won't count toward the total.
Extra ore per Mining skill level?The amount of ore spawned each day is multiplied by this number.
Example: If this is set to 10% and the player has level 8 Mining, there will be 80% more ore each day.
On multiplayer farms, this is based on whoever has the highest Mining skill. %
View ore type settings (global)?Select and view setting menus for each ore type.
This list affects all spawn areas by default, but may be overriden by their "local" lists.
Mining level required?This is a list of minimum Mining skill levels required to spawn each ore type.
On multiplayer farms, this is based on whoever has the highest Mining skill.

Stone:
Copper:
Iron:
Gold:
Iridium:
Geode:
Frozen Geode:
Magma Geode:
Gem:
Mystic:
Diamond:
Ruby:
Jade:
Amethyst:
Topaz:
Emerald:
Aquamarine:

Starting spawn chance?This lists the (weighted) odds to spawn each ore type when the player has the minimum Mining skill required to spawn it.
If the player's Mining level is higher than the minimum, the odds will gradually shift from "starting chance" to "level 10 chance".
On multiplayer farms, this is based on whoever has the highest Mining skill.

Stone:
Copper:
Iron:
Gold:
Iridium:
Geode:
Frozen Geode:
Magma Geode:
Gem:
Mystic:
Diamond:
Ruby:
Jade:
Amethyst:
Topaz:
Emerald:
Aquamarine:

Level 10 spawn chance?This lists the (weighted) odds to spawn each ore type when the player has level 10 Mining skill.
If the player's Mining level is lower than 10, the odds will gradually shift from "starting chance" to "level 10 chance".
On multiplayer farms, this is based on whoever has the highest Mining skill.

Stone:
Copper:
Iron:
Gold:
Iridium:
Geode:
Frozen Geode:
Magma Geode:
Gem:
Mystic:
Diamond:
Ruby:
Jade:
Amethyst:
Topaz:
Emerald:
Aquamarine:

Tiles used by the "Custom" terrain type?This is a list of spritesheet index numbers for tiles. It can be used to customize a terrain type for ore spawning.
To find a tile's number, stand on it and type whereami in SMAPI's console. Use the "tile image index" number.
Note: Many maps use different tilesheet images, so these numbers might not work on multiple maps at once. Advanced users only!

Enable monsters?Enable or disable this mod's monster spawner.
With the default settings, this will spawn various monsters on the farm at night, similar to the Wilderness farm.
Select a spawn area?Create or select a spawn area to show its settings below.
These names are used in the mod's save data. Duplicate names will be automatically replaced.
Area settings?These settings only affect the selected spawn area.
Use as many areas as you need. The same map can have multiple areas with different settings.
Map name?Select an in-game map for this spawn area.
Multiple spawn areas can affect the same map.
To find a map's name, go there and type whereami in SMAPI's console.
Monsters spawned per day?Choose a minimum and maximum number of items to spawn.
A number will be chosen randomly each day. Negative numbers count as zero, increasing the chance of no spawns. to

Monster types to spawn?Create a list of "monster types" to spawn in this area by selecting a "base" monster and optional customization settings. Each spawned monster will be randomly chosen from this list.

Base monster type?Select which monster this "monster type" is based on.
Spawned monsters will behave like the selected monster, but with any customization settings applied.
Custom settings?Select and view various customization settings you can apply to this new monster type.
Multiple settings can be used at the same time. To disable a setting, leave it blank.
Health?Set the monster's maximum health (a.k.a. "HP" or "hit points").
Damage?Set how much damage the monster's attacks deal.
Note: Some monsters and/or attacks may ignore this setting, e.g. skeletons throwing bones.
Defense?Set how much damage the monster resists each time it's attacked.
Dodge chance?Set the percentage of attacks the monster will dodge, taking no damage or knockback. %
Experience?Set how much Combat experience the player gains when defeating this monster.
Related skill?Choose which skill affects the other skill-based monster settings.
Minimum skill level?If players are below this level in the "related skill", this monster type won't spawn.
Maximum skill level?If players are above this level in the "related skill", this monster type won't spawn.
Percent extra health per skill level?For each level players have in the "related skill", this monster type will gain this much maximum health.
In multiplayer, this is based on the player with the highest skill level. %
Percent extra damage per skill level?For each level players have in the "related skill", this monster type will gain this much damage.
In multiplayer, this is based on the player with the highest skill level. %
Percent extra defense per skill level?For each level players have in the "related skill", this monster type will gain this much defense.
In multiplayer, this is based on the player with the highest skill level. %
Percent extra dodge chance per skill level?For each level players have in the "related skill", this monster type will gain this much dodge chance.
This will multiply the existing dodge chance.
Example: With level 8 Combat skill, setting this to 100% will multiply the monster's chance by 9 (+800%).
In multiplayer, this is based on the player with the highest skill level. %
Percent extra experience per skill level?For each level players have in the "related skill", this monster type will provide this much more experience.
In multiplayer, this is based on the player with the highest skill level. %
Loot?A list of object IDs and/or exact names. The monster will always drop these items when defeated.
To find an item's ID or name, use:
* This wiki page (click [Expand] in the Raw Data section)
* The list_items [itemname] command in SMAPI's console

Use default loot

Current health?Set the monster's current health (not maximum health) when spawned.
If this area has an expiration setting, this monster will respawn with this much health every morning (unless "persistent health" is enabled).
Persistent health?If this is enabled and the area has an expiration setting, this monster will permanently keep any damage it takes.
By default, monsters with expiration dates will fully heal overnight.
Sees players at spawn?If this is enabled, monsters will always act as though they've "spotted" a player.
By default, most monsters will ignore players until approached.
Sprite?Set which spritesheet the monster will use instead of its default.
This uses the same format as Content Patcher assets, e.g.: Characters/Monsters/Skeleton
Color?Set the color and trasparency of the monster.
This uses the format "R G B" or "R G B A"; replace each letter with a number from 0 to 255.
Example: 255 0 0 127 for a red, half-transparent monster.
Note: This setting only works for slimes, big slimes, and metal heads.
Random color?Set the minimum and maximum color/trasparency of the monster. Each monster will have a random color in this range.
This uses the format "R G B" or "R G B A"; replace each letter with a number from 0 to 255.
Example: 0 0 0 127 and 255 255 255 127 for a random, half-transparent color.
Note: This setting only works for slimes, big slimes, and metal heads. Minimum Maximum
Spawn weight?Set the odds of this monster type being randomly selected for each spawn (default 1).
Example: If spawn weight is 5, this type will be chosen 5 times as often by this area's spawner.
Spawn on these terrain types?Select terrain types to automatically allow spawning on them.
The All setting allows spawning everywhere on the map.

All |  | Custom
Diggable | Dirt | Grass
Quarry | Stone | Wood

Also spawn in these coordinates?Enter pairs of X/Y tile coordinates. Monsters can spawn anywhere between them.
To get a tile's coordinates, type whereami in SMAPI's console.
These do not require terrain types to work; monsters will spawn randomly on valid terrain or in these areas.

X1 | Y1
X2 | Y2

Don't spawn on these terrain types?Select terrain types to prevent spawning on them.
The All setting will prevent spawning entirely, which is not recommended.

All |  | Custom
Diggable | Dirt | Grass
Quarry | Stone | Wood

Don't spawn in these coordinates?Enter pairs of X/Y tile coordinates. Monsters cannot spawn anywhere between them.
To get a tile's coordinates, type whereami in SMAPI's console.
This will override the other spawn settings.

X1 | Y1
X2 | Y2

Tile checking strictness?This controls how carefully the mod checks tiles before spawning.
If monsters won't spawn on tiles that seem valid, try lowering this setting.
Note that "low" and "none" may cause fewer monsters to spawn by targeting invalid tiles.
Starting spawn time?The earliest time at which monsters can spawn (minimum 600, intervals of 10 minutes).
This uses Stardew's internal time system: 600 is 6:00AM, 1350 is 1:50PM, 2600 is 2:00AM at night, etc.
Monsters will spawn at random times within this range.
Ending spawn time?The latest time at which monsters can spawn (minimum 600, intervals of 10 minutes).
This uses Stardew's internal time system: 600 is 6:00AM, 1350 is 1:50PM, 2600 is 2:00AM at night, etc.
Monsters will spawn at random times within this range.
Minimum time between spawns?The number of in-game minutes between each "group" of monster spawns (minimum 10).
This should be a multiple of 10.
This does not prevent multiple monsters spawning simultaneously; it just sets a minimum "rest period" between spawn times.
Maximum simultaneous spawns?The maximum number of monsters that can appear at the same time.
Leave this blank for unlimited.
This will reduce the total amount of monsters if there are no available spawn times left.
Only spawn if a player is present?If enabled, monsters will only spawn if at least one player is currently present at that map.
The monsters will not be delayed until later; any monsters assigned to that spawn time (randomly or otherwise) will not spawn.
Spawn sound?If not blank, players at the location will hear this sound effect when monsters spawn.
Use a name from a list of Stardew's Sound Bank IDs.
This setting is case-sensitive.
Days until spawns expire?Spawned monsters will disappear after this number of days.
Leave this blank for default behavior, or set it to 0 to force spawns to last forever.
By default, monsters spawned by this mod will disappear every night.
View extra spawn conditions?Select and view various requirements you can apply to monster spawning.
Multiple condition types can be used at the same time. To disable a condition, leave it blank.
Years?This list can limit monster spawning to specific in-game years.
Each field can add years in a different format.

to
or later

Seasons?Choose which seasons will spawn monsters.
Leaving this blank will not prevent spawn; it's the same as selecting every season.

Spring | Summer
Fall | Winter

Days?This list can limit monster spawning to specific in-game days.
Each field can add days in a different format.

to
or later

Yesterday's weather?Monsters will only spawn the day after these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Today's weather?Monsters will only spawn during these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Tomorrow's weather?Monsters will only spawn the day before these weather types.
Sun does not include windy days, and Rain does not include storms. Be sure to choose every necessary weather type.
Leaving this blank will not prevent spawn; it's the same as selecting every weather type.

Sun | Wind
Rain | Storm | Snow

Limited number of spawn days?If you enter a number here, monsters will only spawn for that many days, and then stop permanently!
If spawning is prevented by another rule (e.g. "only spawn on year 2 or later"), those days won't count toward the total.
Tiles used by the "Custom" terrain type?This is a list of spritesheet index numbers for tiles. It can be used to customize a terrain type for monster spawning.
To find a tile's number, stand on it and type whereami in SMAPI's console. Use the "tile image index" number.
Note: Many maps use different tilesheet images, so these numbers might not work on multiple maps at once. Advanced users only!

View file conditions?Select and view settings that affect how this config file behaves.
Most of these settings are only useful for content packs or default.json files.
Multiple condition types can be used at the same time. To disable a condition, leave it blank.
Farm types?This config file will only apply to players using the selected farm types.
Leaving this blank will not disable the config; it's the same as selecting every farm type.
To include custom farm types from other mods, use its "whichFarm" value (e.g. for MTN farms, use the ID from farmType.json).

Farmer names?This config file will only apply to players with the listed farmer names.
On multiplayer farms, this does not check other players' names.
Leaving this blank will not disable the config; the setting will be ignored.

Save file names?This config file will only apply to save files with the listed names.
Specifically, this checks the names of Stardew's file folders. Example: Esca_12345
Leaving this blank will not disable the config; the setting will be ignored.

Other mods?This config file will only apply when the player's installed mods match this list.
Enter a mod's UniqueID from its manifest.json file, then choose whether it must be installed or must not be installed.
Leaving this blank will not disable the config; the setting will be ignored.

Tiles used by the "Quarry" terrain type?This is a list of spritesheet index numbers for tiles. It can be used to edit the "Quarry" spawn setting.
To find a tile's number, stand on it and type whereami in SMAPI's console. Use the "tile image index" number.
Note: Many maps use different tilesheet images, so these numbers might not work on multiple maps at once. Advanced users only!