{
    /**
     * The predefined world areas for the CurrentWorldArea range. For areas not listed here:
     *   - Constructed buildings and cellars are in the same world area as their parent location.
     *   - The mines, Skull Cavern, and Volcano Dungeon are each their own world area (determined in code).
     *   - Any other location not listed is considered its own separate world area.
     */
    "WorldAreas": {
        "Beach": [
            "Beach",
            "ElliottHouse",
            "FishShop"
        ],
        "Backwoods": [
            "Backwoods",
            "BusStop",
            "Tunnel"
        ],
        "Desert": [
            "Club",
            "Desert",
            "SandyHouse"
        ],
        "Farm": [
            "Cellar",
            "Farm",
            "FarmCave",
            "FarmHouse",
            "Greenhouse"
        ],
        "Forest": [
            "AnimalShop",
            "Forest",
            "LeahHouse",
            "WizardHouse",
            "WizardHouseBasement",
            "Woods"
        ],
        "IslandEast": [
            "IslandEast",
            "IslandHut",
            "IslandShrine"
        ],
        "IslandNorth": [
            "IslandFieldOffice",
            "IslandNorth",
            "IslandNorthCave1"
        ],
        "IslandSouth": [
            "IslandSouth",
            "IslandSouthEast",
            "IslandSouthEastCave"
        ],
        "IslandWest": [
            "CaptainRoom",
            "IslandFarmCave",
            "IslandFarmHouse",
            "IslandWest",
            "IslandWestCave1",
            "QiNutRoom"
        ],
        "Mountain": [
            "AdventureGuild",
            "Mountain",
            "ScienceHouse", // Robin
            "SebastianRoom", // Robin (downstairs)
            "Summit",
            "Tent" // Linus
        ],
        "Railroad": [
            "BathHouse_Entry",
            "BathHouse_MensLocker",
            "BathHouse_Pool",
            "BathHouse_WomensLocker",
            "RailRoad"
        ],
        "Town": [
            "ArchaeologyHouse", // museum
            "Blacksmith",
            "CommunityCenter",
            "HaleyHouse",
            "HarveyRoom", // hospital (upstairs)
            "Hospital",
            "JojaMart",
            "JoshHouse", // George & Evelyn
            "ManorHouse", // Mayor Lewis
            "Saloon",
            "SamHouse",
            "SeedShop", // Pierre's shop
            "Sewer",
            "Town",
            "Trailer" // Penny
        ],
        "WitchSwamp": [
            "WitchWarpCave",
            "WitchHut",
            "WitchSwamp"
        ]
    }
}
